Intelligent Systems Weekly Report

Week One

This week is an introduction to Intelligent Systems class. This week we learned the terminologies like artificial intelligence and machine learning that we will learn in-depth later in the class. We also formed our group for the final project. In the lab class, we prepared our development environment and refreshed the basics of Python.

Week Two

This week, we learned how machines does searching. There are several searching methods that we had learned before like depth first search, breadth first search. But there are also new searching methods that we learned this week such as iterative deepening depth first search and UCS.

Iterative deepening depth first search does the searching process iteratively with a depth limit that will increase if the goal is not found on that layer. It solves the problem with regular depth first search that searches to the deepest node first then traverse its way back up even though the answer might be very close to the beginning.

UCS implementation uses priority queue to determine which node to traverse first. It will traverse to a node with the least weight first.

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My contribution for Multimedia Final Project

I contributed to this project in several ways. Mostly I gather assets (like sprites and sounds) and customize it for our needs. I also contribute to the map of the game and the user interface (main menu, pause, settings, etc.)

For the menu screen, the background is included in the assets pack. But I made the button by myself using Adobe Photoshop.

I also made the menu pop ups such as this settings window, and several others.

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Multimedia Final Project Guide

Group members:
Chan Elizabeth Wirawan
Salya Wirachman
Zefanya Gedalya B.L.T

We are making a platformer game named Okami Monogatari. The title means The Tale of the Wolf.

This manual will show you how to play our game.

 

 

The first thing you will see is the main menu. There are two buttons, play, and settings. Play will go straight into the game and settings will show the game settings.

Settings window:

Game interface:

To move the character, use A, S, D, W or arrow keys to control. Spacebar can be used to jump. Enter can be used for attacking the enemy. Pressing spacebar twice will double jump. Note that the timing should be right to double jump.

Pressing escape in the game will show the pause menu. There you can select to continue playing, go to settings, or quit to the main menu.

To win, you have to follow the map and get to the last cutscene.

Team member contributions:

  • Chan Elizabeth:

I contributed to this project by giving ideas, making the storyboard, apply some actions to the sprites and make the credits page.

  • Salya Wirachman

My Contribution to the project are creating all events except for the music and sound events of the game. all the interactions of each sprites, the character controls, and some added menu functionality. in total there are 7 event sheets and a total of around 130 events all around.

  • Zefanya Gedalya:

I contributed to this project in several ways. Mostly I gather assets (like sprites and sounds) and customize it for our needs. I also contribute to the map of the game and the user interface (main menu, pause, settings, etc.)

To make this game, we used resources fromĀ opengameart.org. We used textures from an asset pack and other sources on that site. We made our own title menu, settings window and pause window. We also built the map by ourself.

 

Resources used:
Textures
https://opengameart.org/content/sunnyland-forest
https://opengameart.org/content/pixel-art-dwarf-sprites
https://opengameart.org/content/lpc-wolf-animation
Music and sound
https://opengameart.org/content/menu-music
https://opengameart.org/content/skin-cells-touch
https://opengameart.org/content/bag-icon
https://opengameart.org/content/ui-sound-effects-library

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Multimedia Final Project Proposal

Group members:

  • Chan Elizabeth Wirawan – 2201797001
  • Salya Wirachman – 2201798143
  • Zefanya Gedalya B.L.T – 2201796970

For this project, we are going to make a game using Construct 2 by Scirra. After a lot of discussions, we decided to make a platformer game. The game will have a story that is based on empathy.

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